Selected Media, Publications, and Presentations by Participating Scholars

  • Ackerman-Lieberman, P. (2014). The Business of Identity: Jews, Muslims, and Economic Life in Medieval Egypt. Stanford University Press.connections_evan_dawson
    • Dawson, E. & Gottlieb O. (2014, December 29). Connections: What Will 2015 Bring for Regional Innovation and Improvement? Featuring Rabbi Owen Gottlieb. Connections. Retrieved from http://wxxinews.org/post/connections-what-will-2015-bring-regional-innovation-and-improvement[begins at 33min 46 seconds]
    • Gottlieb, O. (2016). Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space. Gamevironments, (5), 237–257.
    • Gottlieb, O. (2015). Jewish Games for Learning: Renewing Heritage Traditions in the Digital Age. In H. Campbell (Ed.), Digital Judaism: Jewish Negotiations with Digital Media and Culture. Routledge. Retrieved from http://www.routledge.com/books/details/9780415736244/
    • Moore, D. L. (2014). Overcoming Religious Illiteracy: Expanding the Boundaries of Religious Education. Religious Education, 109(4), 379–389. doi:10.1080/00344087.2014.924765
    • Schrier, K. (2014). Ethical Thinking and Sustainability in Role-Play Participants A Preliminary Study. Simulation & Gaming, 1046878114556145. doi:10.1177/1046878114556145
    • Shafiq, M., & Abu-Nimer, M. (2007). Interfaith Dialogue: A Guide for Muslims. IIIT.
    • Wagner, R. (2013). God in the Game: Cosmopolitanism and Religious Conflict in Videogames. Journal of the American Academy of Religion, 81(1), 249–261. doi:10.1093/jaarel/lfs102
    • Gottlieb, O., Mathews, J., Schrier, K., & Sly, J. (2014). Mobile History Games: Challenges, Frameworks, and Design Principles. Proceedings GLS 10 Games + Learning + Society Conference.Maidson, WI: ETC, 14–16.