Related Publications

Decker, A., Egert, C.,  Phelps, A., and McDonough, J., “Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation”, inProceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 56-59, September 7-9, 2012

Elizabeth Goins, ‘Art History in the 21st Century: The Integration of Museum Collections and Social Networking Games‘, in Edulearn10 Proceedings (presented at the Edulearn 2010, Barcelona: IATED, 2010).

Elizabeth Goins, ‘Museum Games and the Third Space‘, presented at Meaningful Play 2010, Michigan State University, 2010 http://meaningfulplay.msu.edu/program.php?session=112[accessed 18 September 2010].

Goins, Elizabeth. “Museum Games: Some Strategies for Achieving Project Goals.”  presented at  Museums and the Web. Philadelphia, 2011.

Goins, Elizabeth. “Museum Games and Interactive Narrative & Design: The Way We Tell Stories with Objects,” in Museums At Play – Games, Interaction and Learning. London: MuseumsEtc, 2011.
http://museumsetc.com/products/museums-at-play

Goins, E. and Egert, C., “Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection”, in Proceedings of the 2013 Digital Heritage International Congress, IEEE Press, Marseille, France, pp. 425-428, October 28-November 1, 2013

Goins, E., Egert, C., Phelps, A., Reedy, C., and Kincaid, J., “Modding the Humanities: Experiments in Historic Narratives”, in Journal for Interactive Humanities, 1(1), pp. 13-21, 2013, Available at http://scholarworks.rit.edu/jih/vol1/iss1/2

Egert, C., Goins, E., and Phelps, A., “Studying the Past by Playing the Future”, in Proceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 60-63, September 7-9, 2012