A therapeutic, physiologically-controlled videogame for use by people diagnosed with anxiety and/or autism spectrum disorder. The game goal is for the player to have their ‘best day’ in school. The game provides hard data on a player’s physical and emotional states during a therapy session that combines cognitive behavioral therapy, narrative therapy and biofeedback supported psychophysiological self-regulation. This work is possible through a collaboration between MAGIC, CAPS (with Dr. Laurence Sugarman) and St. John Fisher (with Dr. Rob Rice).