Professor Stephen Jacobs, faculty lead of RIT’s FOSS@MAGIC initiative, is the organizer for this year’s Open Source in the Game Industry Roundtable (Presented by the IGDA and partnership with GDC). The roundtable event will be held at the Game Developers Conference 2018 in San Francisco on Wednesday, 21 March from 5-6PM in the Moscone Center’s South Hall, Street Level – Room 104.
The Roundtable
The growth in open source across digital industries has resulted in products that are better, faster, cheaper, and more secure. In VR and AR, players like Oculus and Valve have their own open technologies on GitHub and/or are adding OSVR plugins. Engines like Amazon Lumberyard, Crytek’s Cryengine and numerous indie efforts like Godot Engine’s Godot are also Open to varying degrees.
For this roundtable we will look at the state of “Open” in our industry and look at ways to promote it.
IGDA Free and Open Source Software Special Interest Group
The goal of the SIG is to promote the creation and/or use of open content, technologies, and engines in the creation of games, VR and AR. We also hope to be an information source about the different licenses around engine, VR and AR technologies and the ways their licenses are open and restricted.
For more information contact Stephen Jacobs at: sj@magic.rit.edu.