Category: Our Work
Root Category for Our Work page. DO NOT CREATE POSTS IN THIS CATEGORY.
Root Category for Our Work page. DO NOT CREATE POSTS IN THIS CATEGORY.
Alec Satterly, a fourth-year management information systems major from Oreland, Pa., didn’t want to have to get up to close his blinds and turn off the lights. So with a team of six, he created Cenify, a company to help other companies make their products “smart.” By working with LED lighting company CleanLife, Cenify plans […]
Remy and the Book of Rhymes Last spring, a class began working to reduce global poverty by tackling illiteracy with a video game that helps children learn to read.
Student team: Kaelyn Wendling (game design and development, Bath, Mich.), Lauren-Alexandra Stapleford (game design and development, Meridian, Miss.), Ben Connick (game design and development, Broomall, Pa.), Dominic Rigney (accounting, Syracuse, N.Y.), Courtney Desimone (illustration, Clay, N.Y.), Nicholas Tancredi (game design and development, Pittsburgh), Matthew Fasman (game design and development, Larchmont, N.Y.)
Originally created as a capstone project by Sam Trapp of Honeoye Falls, N.Y., Ben Snyder of Memphis, N.Y., and Arun Abraham of India, the game Amirelia is now on its way to being submitted to the Independent Game Festival Student Showcase. The recently graduated master’s students from game design and development spent the summer […]
Just Press Play is an achievement system developed in RIT’s School of Interactive Games & Media, which adds a game layer to our undergraduates’ daily life. It is intended to encourage students to engage in a playful way with their educational environments and experiences, to reflect on their accomplishments, and to strengthen their sense of competence […]
Blocky Talky is a platform that re-envisions Lego robotics and tile-based coding using open hardware and frameworks for the purpose of exposing young learners to computing in terms of complexity and networks. We’re working with Dr. Benjamin Shapiro at the Tufts University Center for Engineering Education & Outreach (CEEO) to further develop the prototypes for […]
Our work with partners Second Avenue Learning was the source of a recent article at KQED MindShift. In addition to the talented group at Second Ave., IGM Professors David Simkins, Adrienne Decker, and Christopher Egert are engaged in the current project through Department of Education and National Science Foundation SBIR awards. We’ve enjoyed wonderful collaborations with […]
A therapeutic, physiologically-controlled videogame for use by people diagnosed with anxiety and/or autism spectrum disorder. The game goal is for the player to have their ‘best day’ in school. The game provides hard data on a player’s physical and emotional states during a therapy session that combines cognitive behavioral therapy, narrative therapy and biofeedback supported […]
Chain Gang Chase is a video game coming to OUYA, and Desktop (and maybe Mobile, and Web!). It started as a hobby project by Joe Pietruch, and is growing into a much larger collaborative project with RIT faculty, students, and alumni. We launched a Kickstarter Campaign on October 18 which was funded in mid-November, with […]
Splattershmup is a game that explores the intersection of the classic shoot-em-up (or “shmup”) arcade game and gesturalized abstraction or “action painting” (a term coined by critic Harold Rosenburg in 1952 and often used to describe the work of American artist Jackson Pollock). It is intended to allow the player to reflect on their in-game […]
Dash is an open-source 3D game engine written in the D Programming Language. Designed to facilitate rapid development, Dash aims to assume the role of XNA & MonoGame. The engine is currently in development by Circular Studios, a group of RIT students. Dash is freely available on GitHub.
Memento is the latest game project from Blind Horizon Studios. Designed to be the next step in the free running puzzle genre, Memento will bring truly fluid action to an emotionally charged storyline. Playing as a police officer, players will be shown just how demanding the job can be, learning more about the rules, regulations, […]