Category: Our Work

Root Category for Our Work page. DO NOT CREATE POSTS IN THIS CATEGORY.

Cenify

Alec Satterly, a fourth-year management information systems major from Oreland, Pa., didn’t want to have to get up to close his blinds and turn off the lights. So with a team of six, he created Cenify, a company to help other companies make their products “smart.” By working with LED lighting company CleanLife, Cenify plans […]

Read More

Whisper of a Lullaby

  Student team: Kaelyn Wendling (game design and development, Bath, Mich.), Lauren-Alexandra Stapleford (game design and development, Meridian, Miss.), Ben Connick (game design and development, Broomall, Pa.), Dominic Rigney (accounting, Syracuse, N.Y.), Courtney Desimone (illustration, Clay, N.Y.), Nicholas Tancredi (game design and development, Pittsburgh), Matthew Fasman (game design and development, Larchmont, N.Y.)

Read More

Amirelia

  Originally created as a capstone project by Sam Trapp of Honeoye Falls, N.Y., Ben Snyder of Memphis, N.Y., and Arun Abraham of India, the game Amirelia is now on its way to being submitted to the Independent Game Festival Student Showcase. The recently graduated master’s students from game design and development spent the summer […]

Read More

Blocky Talky

Blocky Talky is a platform that re-envisions Lego robotics and tile-based coding using open hardware and frameworks for the purpose of exposing young learners to computing in terms of complexity and networks. We’re working with Dr. Benjamin Shapiro at the Tufts University Center for Engineering Education & Outreach (CEEO) to further develop the prototypes for […]

Read More

Martha Madison: Marvelous Machines

Our work with partners Second Avenue Learning was the source of a recent article at KQED MindShift. In addition to the talented group at Second Ave., IGM Professors David Simkins, Adrienne Decker, and Christopher Egert are engaged in the current project through Department of Education and National Science Foundation SBIR awards. We’ve enjoyed wonderful collaborations with […]

Read More

Mindgamers in School

A therapeutic, physiologically-controlled videogame for use by people diagnosed with anxiety and/or autism spectrum disorder. The game goal is for the player to have their ‘best day’ in school. The game provides hard data on a player’s physical and emotional states during a therapy session that combines cognitive behavioral therapy, narrative therapy and biofeedback supported […]

Read More