Category: MAGIC News & Press Announcements

MAGIC Contributes to Wisconsin Video Games & Learning MOOC

On October 15 the first of several MAGIC contributions to the University of Wisconsin-Madison’s MOOC on Video Games & Learning went live to a world-wide audience. The course features video segments from Andrew Phelps, Director of the MAGIC Center, as well as Elizabeth Lawley, Director of the Lab for Social Computing at MAGIC, as ‘guest […]

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e-NABLE Program Featured in Google+ Webcast

On Friday October 11 at 8pm, IGM professor and MAGIC affiliate Jon Schull, and his e-NABLE project for distributed design and fabrication of assistive technologies, were featured in a live international webcast organized and Adafruit, makers of the Raspberry Pi microcomputer. The program, Make The World: Prosthetics is a one month program on Google+ aimed […]

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MAGIC’s Evan Selinger Reflects on Clive Thompson’s Recent Work

As a part of our celebration in having Clive Thompson come to campus and kick off our speaker series, MAGIC’s own Evan Selinger, Associate Professor of Philosophy and MAGIC Center Head of Scholarly Communications, Community and Ethics, wrote a recent piece reflecting on Mr. Thompson’s work over at Slate. The article, “Humans Are Already More […]

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MAGIC Appears at the Captivate Conference

MAGIC’s Director, Professor Andrew Phelps, along with Associate Director Stephen Jacobs will be presenting at the Captivate Conference in Austin, TX. Andrew will present on a panel entitled “Innovation in Media Education” along with Russell Rains, Don Howard, Brian Burton, and Suzanne Freyjadis as part of a larger discussion on the future of digital entertainment. Stephen […]

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MAGIC Essay in the Chronicle Focuses on Innovation and Start-Ups

MAGIC Director Andrew Phelps and Evan Selinger, Associate Professor of Philosophy at RIT and MAGIC Center Head of Research Communications, Community & Ethics, published an essay in the Chronicle of Higher Education entitled “Entrepreneurship: Part of a Liberal Education”. The piece focuses on the nature of the start-up experience and its core value as both […]

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ANOMALY at the Rochester FRINGE Festival

Congratulations to W. Michelle Harris, MAGIC Affiliate and Associate Professor in the School of Interactive Games & Media. Her work with BIODANCE entitled “Anomaly“, a collaboration between Prof. Harris, Sound ExChange, and the Rochester Museum & Science Center, received rave reviews at the FRINGE Festival. Be sure to check out the kickstarter that helped fund the project for […]

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RIT MAGIC Center sends students to White House Champions of Change Event

The RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) is pleased to announce that a student-led project to create an educational game entitled “Sky Time” in the Sugar Learning Platform originally created for the One Laptop Per Child (OLPC) XO computer has been selected for inclusion in the White House Champions of Change […]

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MAGIC Director Andrew Phelps interviewed in Democrat & Chronicle

“Increasingly, we’re looking at ways in which digital media is broader and more pervasive than that,” Phelps said. “So we can use games for things like augmenting educational experiences, or focusing people’s behavior on health care activities, or any wide variety of simulation scenarios. It’s games and digital media, but applied to a larger view […]

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MAGIC and IGM Host Game Design Legends John and Brenda Romero

From Doom and Wizardry in the 80’s to Ravenwood Fair and The Walking Dead in this decade, John Romero and Brenda Romaro(formerly Brathwaite) have designed close to two hundred games separately and together and helped shape the industry. They have designed for numerous platforms and systems over their careers across many different game genres. On […]

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MAGIC @ ADOBE MAX : The Creativity Conference

MAGIC Director Andrew Phelps will be presenting student work at the Adobe MAX conference this year in Los Angeles, comparing game development and technology workflow between WebGL and Flash3D technologies. This work is made possible by the fantastic students that participating in this work on the “Glauntlet” and “Flauntlet” teams, in collaboration with the School of […]

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