Remy and the Book of Rhymes
Remy and the Book of Rhymes Last spring, a class began working to reduce global poverty by tackling illiteracy with a video game that helps children learn to read.
Remy and the Book of Rhymes Last spring, a class began working to reduce global poverty by tackling illiteracy with a video game that helps children learn to read.
Student team: Kaelyn Wendling (game design and development, Bath, Mich.), Lauren-Alexandra Stapleford (game design and development, Meridian, Miss.), Ben Connick (game design and development, Broomall, Pa.), Dominic Rigney (accounting, Syracuse, N.Y.), Courtney Desimone (illustration, Clay, N.Y.), Nicholas Tancredi (game design and development, Pittsburgh), Matthew Fasman (game design and development, Larchmont, N.Y.)
Originally created as a capstone project by Sam Trapp of Honeoye Falls, N.Y., Ben Snyder of Memphis, N.Y., and Arun Abraham of India, the game Amirelia is now on its way to being submitted to the Independent Game Festival Student Showcase. The recently graduated master’s students from game design and development spent the summer […]
by Vienna McGrain As a doctoral candidate, Owen Gottlieb received advice from a consortium that eventually led him to a successful teaching and research career. Years later, Gottlieb, an expert in games and learning at Rochester Institute of Technology, is “paying it forward,” using a National Science Foundation grant that will enable the next generation […]
Researchers from Rochester Institute of Technology and Bradley University are finding the best ways to get diverse pre-college students interested in computing as a career. Adrienne Decker, an assistant professor of interactive games and media at RIT, and Monica McGill, an associate professor of game design at Bradley University, have received a $1.19 million grant […]
A team of interdisciplinary researchers, designers and developers led by Owen Gottlieb, an assistant professor of interactive games and media at Rochester Institute of Technology, has created a digital prototype for Lost & Found, a strategy game that aims to promote and enhance the public understanding of religion.