Author: Aaron Cloutier

Playing in the Garden of Earthly Delights: Exploring Bosch’s Symbolism through Gameplay

News: MAGIC’s Bosch project will be presented at Museums and the web Florence. This year the focus is on Open Museums and Smartcities: Storytelling and Connected Culture. Isabelle Jouve, of Ysalide Multimedia, will be demonstrating the project at the event. Elizabeth Goins and Gordon Goodman will also present the project at Museums and the Web, […]

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Mosaic

Abstract: Mosaic is a mobile game prototype, not available to the general public, about classic Greek and Roman art in the Getty Villa, Malibu, California. The prototype was developed by Elizabeth Goins, RIT, and Erin Branham, J.P. Getty Trust and it combines a number of different game genres in an attempt to help visitors re-imagine […]

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Hysteria!

Abstract: Hysteria! is a Skyrim mod built as an experiment in converting linear narrative into an interactive game. The mod is based on the 19th century short story written by Charlotte Perkins Gilman, the Yellow Wallpaper. Designed and developed by Elizabeth Goins and Lisa Hermsen. Links and References: Modding the Humanities: Experiments in Historic Narratives […]

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Preserving Virtual Worlds

Abstract: Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project explored methods for preserving digital games and interactive fiction. Major activities included developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic […]

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myMuseum

Abstract: The myMuseum was developed by RIT students and faculty from a wide variety of disciplines: Computing, Illustration, Film and Animation, and Cultural Resource Studies. Designed in conjunction with the Luce Center for American Art at the Smithsonian as a way for museums to reach out to teens and young adults, myMuseum is an educational […]

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Oblitus Artium

Abstract:Oblitus Artium, funded by the Natioanl Center for Preservation Training and Technology/ the National Park Service, is a video game mod (module) for preservation training and outreach. The module was developed within an existing game platform Elderscrolls IV: Oblivion. By using an existing game for the mod/prototype, the project was able to focus on creating […]

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Pox and the City

Abstract: Pox and the City, funded by NEH Digital Start Up grant, is a high level prototype that explores the social history of late 18th century medical practice and the invention of the smallpox vaccine. Game overview and experimental focus: There is an increased awareness within heritage preservation and history that the invisible part of […]

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About Face

About Face: Copley’s Portrait of a Colonial Silversmith was an interactive installation in the Gallery for a special exhibition. It explored the lives and work of two artists within colonial Boston prior to the outbreak of the American Revolution: portrait painter John Singleton Copley and silversmith Nathaniel Hurd and coincided with the display of the […]

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Collaborating Scholars

A diverse group of scholars in religion, games, culture, and policy consult and collaborate as a part of the RPC@MAGIC initiative. They include: Phillip Ackerman Lieberman Vanderbilt University and Vanderbilt Law School Assistant Professor of Jewish Studies and Law Assistant Professor of Religious Studies Affiliated Assistant Professor of Islamic Studies and History http://law.vanderbilt.edu/bio/ackerman-liebermanhttps://my.vanderbilt.edu/phillieberman/ Diane L. […]

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About the Initiative

The Initiative in Religion, Culture & Policy was established in January of 2015 and is managed by Owen Gottlieb, Ph.D., affiliate of the MAGIC Center and Assistant Professor of Interactive Games & Media. Gottlieb’s scholarship in digital media and games for learning crosses the fields of the learning sciences, religious studies, educational technology, Jewish studies […]

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