Here you can find resources to help you develop your prototype, marketing plan, and other required materials in order to enter the challenge. We do not endorse any of the following websites but are only linking to them as helpful resources.
On Monday, May 8th, 2017, we announced the winners of the 2017 NYS Game Dev Challenge at the Strong National Museum of Play. We were joined by Lt. Gov. Kathy Hochul.
First place—RIT; Nathan Stevens (a fifth-year computer science major from Seneca Castle, N.Y.), Michael Ray (a third-year game design and development major from Bronx, N.Y.); Stephanie Stoner (a third-year 3D digital design major from Lakeland, N.Y.); and Lillian Jialin (a third-year game design and development major) for Kingdom of the Tao.
Second place—New York University; Weiyu “Ivy” Li, Liyang “Lea” Liu, Zijian “Zed” Zhou and Ping “Erenyx” Qiu, all second-year Master of Fine Arts students studying game designat New York University, from China, forMonsterologist.
Third place—Rensselaer Polytechnic Institute; Janice Ho (a junior graphic design/games, simulation arts and sciences dual major from Queens, N.Y.), Diana Nguyen (a junior electronic arts major from Brooklyn, N.Y.) and Neil Clarke (a senior computer science/games, simulation arts and sciences dual major from Geneva, Switzerland), for Phony.
Independent Developer category
First place—Evan Anthony, Jeremy Abel, and Mercy Lomelin, from New York City, for Genesis Noir.
Second place—Matthew Weise and Clara Fernandez-Vara from New York City, for The Myth Machine.