Splattershmup is a game that explores the intersection of the classic shoot-em-up (or “shmup”) arcade game and gesturalized abstraction or “action painting” (a term coined by critic Harold Rosenburg in 1952 and often used to describe the work of American artist Jackson Pollock). It is intended to allow the player to reflect on their in-game actions and strategy in visual form, and to approach the creation of art as an arena of action. Art can thus be created, shared and discussed that comes “from inside the moment” of game-based decision. Splattershmup was produced in residence at the Rochester Institute of Technology in a studio course offered through the RIT School of Interactive Games and Media, with guidance, support and development from the RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC). It is published and maintained through MAGIC Spell Studios, LLC. © 2014-2015.