Student team: Jonathan Palmer (game design and development, Bolton, Mass.), Dillon Guscott (game design and development, Baldwin, N.Y.) and Kushagra Gupta (game design and development, Mumbai, India)
Attunement Arena is a fast-paced combat game focused on the player’s desire to harness control over powerful elements. Before a match, each player selects different abilities and modifies them with rituals to develop their personalized characters. The game’s creators developed matches on thematic stages with shrines where objectives will become available for battle. Players must balance between attempting to claim an objective and harming their opponents.
The team plans to sell its game on both the Steam and Twitch platforms before the end of the year, and secure crowdfunding through the Patreon platform.