Monsterologist – 2nd place in the student category
Monsterologist is a 3D simulation game where the player is a scholar researching cute monsters in a tranquil village called Bakayville. Players can make friends with the monsters, raise them, or even employ them. The player’s research into monsters will change the game’s story and how Bakayville develops over the course of the game.
Phony – 3rd place in the student category
Outwardly, Phony is a game about collecting rent from tenants. Inwardly however, it is a game that explores the idea of Sonder, the realization that each passerby has a life as vivid and complex as your own, and exposing and understanding how much you actually don’t know about the people and the world around you, through narrative and environmental storytelling.
Genesis Noir – 1st place in the independent category
Genesis Noir is a poetic adventure game about stopping The Big Bang to save your love. Explore the cosmos, experience a synthesis of animation and interactivity, enjoy 2D and 3D visuals, and play with generative art inspired interactions.
The Myth Machine – 2nd place in the independent category
The Myth Machine is a psychological thriller played in the first person where you assume the role of a salvage worker exploring a defunct tech start-up that harbors a dark secret.
Shotgun Farmers – 3rd place in the independent category
Shotgun Farmers is an Online Multiplayer shooter where your bullets grow the guns. You can harvest weapon plants quickly for more ammo or let them grow for a stronger clip. Aim carefully, as a missed shot means you’ve just gifted your enemy with the gun you’re using!
NASA Space Apps Challenge
The NASA Space Apps Challenge is a 48-hour global hackathon engaging thousands of problem-solvers each year across the globe to work with NASA in designing creative solutions to international and interplanetary problems using open source data. The event is not just for coders, but for makers, designers, students, engineers, artists, and problem solvers. If you have a passion for space or “out of this world” problem-solving, then this event is for you! (more…)
Reporter: RIT at GDC 2017
RIT at GDC 2017
Tech by Tyler R Reimold | Apr. 24, 2017
Illustration by Cynthia Muniz
Perhaps more than any other conference, GDC (Game Developers Conference) provides a comprehensive picture of the current state of the game development industry. The annual event in San Francisco, CA is the largest, most active gathering of coders, artists, marketers and salespeople with a stake in game development.
RIT has routinely had a presence, and this year over 100 people affiliated with the university attended during the week of Feb. 27 to March 3. Among the attendees were four students from MAGIC Spell Studios, the game development studio within the MAGIC Center. (more…)
Deb Nicholson: Patents, Copyrights and Trademarks: Or Why the Future Might Curse Us
Patents, Copyrights and Trademarks: Or Why the Future Might Curse Us
Community Outreach Director for the Open Invention Network
O’Reilly Open Source Award Winner
Founding organizer of the Seattle GNU/Linux Conference
Software Freedom Conservancy’s Evaluation Committee
Patents, copyrights and trademarks form a trio of legal tools often referred to as “intellectual property” law. While each of these tools originally grew from a desire to help new businesses and individual creators find their way to success, today these advantages are better at creating inequity than opportunity. The litigious application of patents, copyrights and trademarks has become so distorted in modern times that their usage often amounts to bullying. (more…)
ANNOUNCING THE 3rd ANNUAL RIT “CO-UP” PROGRAM:
EAT. SLEEP. BREATHE. MAKE. SUMMER 2017
5 teams | $10,000 PER TEAM | $50,000 TOTAL
The key differentiator for a place like RIT is a focus on student innovation: students today need to be prepared for multiple careers, start-ups, failures, and experiences. They are likely to face technology disruption in their own careers, and they are likely to be on the forefront of disrupting other industries. RIT is committed to focusing not only on top quality academic programs, but also on the fabric and experiences that will help prepare students for global challenges and unique opportunities. (more…)
The video game industry is hoping to get a production tax credit into this year’s final budget after the governor vetoed a similar measure last year because it wasn’t part of the budget. Both the Senate and Assembly included the credit in their one-house resolutions. And several colleges have joined in the push as well. Joining us to explain more are Guha Bala from Velan Ventures, Benjamin Chang from RPI and Jennifer Hinton from the Magic Spell Studios at RIT.
Video Game Developers: New York Must Nurture Industry Growth
ALBANY, N.Y. (AP) — Upstate New York is home to one of the country’s top training centers for video game design, but developers say New York will miss out on its chunk of a nearly $100 billion video game industry if it doesn’t encourage companies to plant their roots in the state.
Game design experts on Tuesday urged Democratic Gov. Andrew Cuomo to accept Assembly and the Senate proposals that would provide tax incentives of up to $25 million for music production and video game development. (more…)
RIT’s video game design programs jump in Princeton Review rankings Undergraduate program ranks No. 2, graduate program No. 4 in annual listing
The 2018 Rochester Game Festival will be held at the Rochester Institute of Technology’s Gene Polisseni Center on Saturday, September 15, from Noon to 5:00 PM.
We’ll have more details to announce soon, but our second major event is going to be even bigger than last Fall’s Made In Rochester Game Festival. This time, we’re throwing open the doors to developers from Buffalo, Syracuse, and beyond.
RGD Workshop – Using Spine Assets in Unity:Wednesday, July 25th @ MAGIC, 7-9PM. Following last month’s Spine design workshop, this session will be focused on how to rapidly implement spine assets inside of a Unity 2D game. We will cover the basics of importing from Spine to to Unity, setting up Spine skeleton objects, running animations through code, and then look at a couple deeper subjects.
RGD Co-Working Meetup:Saturday, July 21st @ Glen Edith, 11-2 PM. Show up with a laptop and co-work with other members of ROC Game Dev. Free and open to the public. Note: We will be meeting at the Elton St. Glen Edith location.
Electronic Entertainment Expo (E3) College Game Competition: submission by April 27, 2018
The RIT Center for Media, Arts, Games, Interaction and Creativity (MAGIC), in conjunction with the Entertainment Software Association (ESA) and the Higher Education Video Game Alliance (HEVGA) is excited to announce the “Electronic Entertainment Expo” (E3) College Game Competition” during E3 2018, June 12-14.
Highlighting college and university programs on the video game industry’s biggest stage, the E3 College Game Competition has been a popular addition to E3 since its launch in 2013. This unique competition challenges teams from more than 400 colleges and universities to create and submit their own original video games. Five finalists will receive the opportunity to showcase their games on E3’s prestigious show floor, alongside leading video game publishers such as Capcom, Activision Blizzard, and Ubisoft. (more…)
Buffalo Game Expo is THE annual showcase of locally made games, hosted at Buffalo Game Space. Come play video games and board games created by the incredibly talented artists, designers, musicians, and programmers residing in and around Western New York, and even get to meet and chat with the creators!
BGX is a 16+ (or accompanied by an adult) event. Tickets are $15 online or $20 at the door.
For this and future Co-work and Coffee, we’re getting back to basics and emphasizing the “Co-Work” part of this meetup. We will be running a mini-work…
For this and future Co-work and Coffee, we’re getting back to basics and emphasizing the “Co-Work” part of this meetup. We will be running a mini-workshop for those who didn’t bring a project to work on. Bring your laptop and an open mind! No pre-configuration required but please arrive on time if you plan to participate. It will be beginner-friendly, and we can always use more seasoned developers to help out. See you there!
The organizers of the Rochester Game Festival are taking over the Irondequoit Public Library for a special Spring Showcase.
Dozens of professional developers, hobbyists, and students from the Rochester area will demo their video games and tabletop games for the public at this free event. And be on the lookout for a big announcement about the second annual Rochester Game Festival, which is happening this Fall.